Ebook The Greatest Games of All Time (Wiley Science Editions), by Matthew J. Costello
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The Greatest Games of All Time (Wiley Science Editions), by Matthew J. Costello
Ebook The Greatest Games of All Time (Wiley Science Editions), by Matthew J. Costello
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Written by an experienced gamesman, who is a frequent contributor to Games Magazine, it features dozens of games that can be played on simple boards or on sheets photocopied from the book. A must-have for all game enthusiasts and history buffs, it includes trivia about the unusual and often eccentric people behind history's most popular games--from the legendary board games of the pharoahs and ancient Egypt, to the social parlor games of the Victorians, to more contemporary perennials such as Monopoly and Trivial Pursuit. Also discusses the phenomenon of war and survival games as well as video games and the high-tech future of games, including CD-I--a compact-disc interactive system that will offer films with which players can interact. Features a Buyer's Guide to the best games.
- Sales Rank: #2875495 in Books
- Published on: 1991-08-15
- Original language: English
- Number of items: 1
- Dimensions: 10.00" h x .50" w x 7.03" l, 1.01 pounds
- Binding: Paperback
- 192 pages
- ISBN13: 9780471529750
- Condition: New
- Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
From the Publisher
Written by an experienced gamesman, who is a frequent contributor to Games Magazine, it features dozens of games that can be played on simple boards or on sheets photocopied from the book. A must-have for all game enthusiasts and history buffs, it includes trivia about the unusual and often eccentric people behind history's most popular games--from the legendary board games of the pharoahs and ancient Egypt, to the social parlor games of the Victorians, to more contemporary perennials such as Monopoly and Trivial Pursuit. Also discusses the phenomenon of war and survival games as well as video games and the high-tech future of games, including CD-I--a compact-disc interactive system that will offer films with which players can interact. Features a Buyer's Guide to the best games.
Most helpful customer reviews
2 of 2 people found the following review helpful.
Misleading title
By W. S. Sarle
This book is a brief, generally shallow history of games. It is certainly not about the "greatest games". It covers many games of only historical interest, while devoting only a third of a page to Go and nothing at all to Hex. It does not cover card games or sports. The book provides rules for some of the games, but some of the rules are not at all clear. Some chapters I found moderately interesting, such as the ones on miniature golf and Avalon-style war games. The chapter on interactive games, including elaborately staged events for rich people, was something I was completely unfamiliar with. The chapter on the great game inventor Sid Sackson was disappointingly brief and said little about his games. The chapter on video games suffers from the awkward perspective of the year 1991 and covers a variety things that I think do not even qualify for historical interest, although video game fans might perhaps disagree.
If you really want to read the book, I suggest a cheap used copy.
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